This is the closest Aether Current you’ll see after getting access to the second part of Thavnair, at X: 19.1, Y: 15.6. It’s at X: 27.5, Y: 29.7, near the first area you’ll get to in Thavnair.įive more currents, however, are located in the other part of Thavnair’s map that you won’t reach before level 89, so be patient before expecting to attune to them and being able to fly around. But you’ll only have to go around it by the seaside to reach it. This Aether Current can be tricky because you might think it’s hidden behind a wall you can’t cross. This should be the last Aether Current you’ll unlock in the first half of the map because it’s located in the northern part, near the main city you’ll access a bit later in the main scenario. This Aether Current can be misleading: It’s right on top of the area you won’t be able to access before a certain point in the scenario. It’s located on top of the city in the northwest corner of the map, at X: 11.9, Y: 10.3, Z: 0.7. The main scenario quests will naturally lead you to this one if you know where to look. This one is located to the south of the Saltwing’s Welcome landmark, right under the “i” letter. Aether Currents Screengrab via Square Enix Both of the last quests won’t be unlocked before a part in the scenario where you’ll reach level 89. If you don’t find them all straight away, don’t worry. Out of the five quests required to unlock flying, four will be given in Radz-at-Han’s main areas, close to the Aetherytes. These are only the ones unlocked in the first half of the map, but we’ll add the other half to the list later. Here are all the Aether Currents currently discovered in Thavnair. This will allow you to travel faster on the ground. For this reason, it can be a good idea to do shared FATE runs to farm Gemstones and buy riding maps. In Thavnair, the attunement to all Aether Currents will take a while because you’ll have to go through over a dozen main scenario quests before being able to access the whole map. All Aether Currents locations in Thavnair Of course, you can’t save the world if you can’t do your Job, so if you’re curious about how to play the new Sage or Reaper in Endwalker, check out our guides for those Jobs as well as the expansion’s aether currents, dungeons, and trials.First, though, you might want to attune to all Aether Currents and complete the quests required to unlock flying in those maps since this will significantly decrease travel times between your numerous destinations.Īlthough you can find all Aether Currents using your Aether Compass, it can be faster to know exactly where they all are to optimize your travel plans. Completing this map is your last stop before you take a big trip. With all the Aether Currents collected, you can take up the artificial winds and fly. Quest – “Bonds of Adamant(ite)” – Kokkol’s Forge (Available After “Once Forged”).Quest – “Gleaner’s Wish” – Sharlayan Hamlet (Available After “Sage Council”).Quest – “The Lad in Labyrinthos” – Sharlayan Hamlet (Available After “Sage Council”).Quest – “Let The Good Times Troll” – Sharlayan Hamlet (Available After “No Job Too Small”).Quest – “Lost Little Troll” – Meryall Argonomics (Available After “The Full Report, Warts and All”).FFXIV Endwalker: Aether Currents – Ultima Thule Map, Locations & Coordinates.FFXIV Endwalker: Aether Currents – Elpis Map, Locations & Coordinates.FFXIV Endwalker: Aether Currents – Mare Lamentorum Map, Locations & Coordinates.FFXIV Endwalker: Aether Currents – Thavnair Map, Locations & Coordinates.FFXIV Endwalker: Aether Currents – Garlemald Map, Locations & Coordinates.If you need to look at our other Aether Current maps, you’ll find them below: At first, you’ll only have access to the Outer Circuit, moving to the next section with the quest “The Medial Circuit.” You will not be able to progress to the final third of Labyrinthos until you complete the quest “Going Underground.” Other Endwalker Aether Currents Labyrinthos is separated into three distinct sections. But at the center lies an even bigger secret. Sharlayan scientists and farmers use the region to store the knowledge and life of Eorzea. Labyrinthos is a massive terrarium, a construct using aether to power an artificial sun and bring clouds to its dome. Underneath the quiet, austere nation of Old Sharlayan lies a secret. It’s a one-time hunt that tends to be forgotten outside of launch weeks. These whirling orbs of wind dot the landscape in new maps, and only by finding all of them can you break your shackles and fly free. If you’re a veteran player of Final Fantasy XIV, you probably forget all about the Aether Currents in-between expansions.
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